![]() asynchronous) code, the first argument of the callback is err, if an error happens err is the error, if an error doesn't happen then err is null. rather than be handled by this dialog box. will be sent to the JIT debugger registered on the computer. When JIT debugging is enabled, any unhandled exception. ![]() "throw" the error safely by returning itįor callback-based (ie. The application must also be compiled with debugging. Ideally we'd like to avoid uncaught errors as much as possible, as such, instead of literally throwing the error, we can instead safely "throw" the error using one of the following methods depending on our code architecture:įor synchronous code, if an error happens, return the error: // Define divider as a syncrhonous function Crash Doom (2016) Hi, not sure if this is the best place to ask for help but I just finished installing the game and the updates to my PC and when I try to play it it crashes to desktop and I get an 'unhandled exception' box telling me to make a report. The following information is more of a summary: Safely "throwing" errors
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